Super Crazy Guitar Maniac Deluxe Game

Super Crazy Guitar Maniac Deluxe – A great starting point for a notable rhythm-based series

Humble Beginnings

Even though guitar-wielding games are all but old news for consoles by now, browser games seem to have a tendency to persist in their popularity due to ease of access and their usually inexpensive (or even complete lack of) price tag. This is certainly true with rhythm-based music games, the majority of which seem to have endured the slump that the console-based equivalents have long since succumbed to. Gone are the Rock Band days but here to stay are those of rocking out in front of your computer using your keyboard as a guitar and the blinds to ensure that no-one in the outside world knows of your shame: the shame that involves being addicted to the Super Crazy Guitar Maniac Deluxe series. Many have suffered this addiction, but few remember the roots of the series, which were firmly planted by the original Super Crazy Guitar Maniac Deluxe. Though simple in nature, this is where it all started, so let’s have a closer look at this series’ beginnings.

Surprisingly Fun Middles

Though the series is currently on its fourth title, Super Crazy Guitar Maniac Deluxe 4, this first game shows the humble beginnings of the series, and humble they are indeed. From the outset it is clear that this is the first game in the series: a raw design and lack of content speak volumes about this game’s chronological place. Its premise isn’t all that dissimilar to games like Rock Band since it involves hitting certain keys in time with the music guided by an on-screen dynamic interface that shows you which buttons must be pressed within which time frame. Though the mechanics are the same as most rhythm games, the interface is slightly different in that it consists of a horizontal time line with an indicator in the middle of it; the notes you must play (which are represented as keys on the keyboard such as A, S, and the directional arrows) slide from right to left and must be pressed when they pass through the indicator. Successfully-times notes score points, whereas missed notes don’t: the game is as simple as that.

The simplicity also fits in with the fairly sparse nature of the content, which consists of a mere two songs (one easy and one difficult) to play through. This isn’t to say that these songs aren’t incredibly challenging however as you’ll find that there are some pretty intense sections where several notes must be held whilst others are played and the frequency of the notes makes for some seriously hectic gameplay. Still, when other titles like Guitar Geek possess six songs as standard, it makes you feel a little short-changed in terms of content (or at least it would if this wasn’t an entirely free-to-play flash game).


Anticipatory Endings

In all, this game is a pretty basic package of two songs that are challenging yet not impossible. It will likely pass ten minutes or so in your day but won’t occupy most for much longer. The design of the game itself is also rather simplistic and has all the characteristics of a typical basic flash game, lacks in any real visual polish or flashiness, and generally could have done with a little bit of aesthetic magic. Still, as the first game in the series where developer Shinki was unaware of whether this game would even be a success in the first place. All things considered, this game does the job it intends to do which is to entertain users with the content that it has, albeit minimal in nature.