Super Crazy Guitar Maniac Deluxe 4 Game

Super Crazy Guitar Maniac Deluxe 4 – Rock out with your stocking out

Can’t Keep a Good Idea Down

It doesn’t seem long ago that people would gather their friends around their house, sit in front of their chosen console and break out the ultimate p-a-r-t-y game at the time, Guitar Hero. Those ridiculous tiny instruments and miniaturised electronic drum kits seemed to be taking over the gaming world for the short period before they declined so rapidly that you would have thought the developers personally insulted each and every person that purchased their games, and also flipped off each of their family members as well. Regardless of the has-been nature of the Guitar Hero and Rock Band fads, you can’t keep a promising premise down for long, particularly when you’ve got a bunch of talented developers that go by the name of Second Impact on the case to create a free and alternative experience to the console-based big boys. Newcomers, I welcome you to the fourth iteration of the Super Crazy Guitar Maniac Deluxe series. Veterans, you know what this game’s all about; why are you reading this review?

So what is all the (relative) bustle and hype about Second Impact’s Super Crazy Guitar Maniac Deluxe 4 all about then? Well, disregarding the fact that it is I who has been doing all of the hyping above, the answer is that it’s a pretty damn good interpretation of the rhythm-based genre that games like Guitar Hero set forth many years ago on the various games consoles. If you have any experience at all with these kinds of games then you’ll be right at home here.

The gameplay involves playing along to a variety of songs by pressing the notes that appear on the screen at the right time, which is precisely the moment they pass across the line on the left. You’ll use the key combinations of either 1234 or ASDF to get the job done, and though it feels easy in the beginning, the higher difficulties soon become apparent a giant thorn in your side. The display is similar to Guitar Hero only horizontal instead of jauntily placed in a vertical fashion in the middle of the screen. How accurate your performance is determines how many points you will get, the multipliers you will earn, and ultimately whether you will complete each stage or not.

Everything is as you would expect from the series from playing this game’s predecessor, including the rewards for progressing through the game. The wide selection of songs is more numerous than ever, though you’re not going to have heard of any of the tracks or indeed the bands that are responsible for them. The sound quality is excellent, the tracks are each challenging, and they come in a variety of different styles, though heavy is the main dish on the menu and is topped with an extra dollop of metal for good measure. Rewards for performing well include various achievements and the unlocking of different guitars to use on your “journey”. You’ll even go up against bosses which can only be killed if you happen to perform extremely well.

So is thrashing out unknown metal tracks on your PC as fun as jamming to a bit of Black Sabbath on your console? Well, it’s a different experience that comes down to taste, really. As a flash game, SCGMD4 is going to have its flaws of course: its design is a little rough around the edges, the songs are completely unheard of, and the actual note input is sluggish by about a millisecond. You can’t hold this against this flash game however since it still manages to come up with the goods and will stand alongside Guitar Geek and other such flash-based rivals.